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A K Peters/Crc Press

Procedural Storytelling In Game Design

Procedural Storytelling In Game Design

ISBN-13: 9781138595316
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Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.


  • | Author: Tanya X. Short, Tarn Adams
  • | Publisher: A K Peters/Crc Press
  • | Publication Date: Mar 26, 2019
  • | Number of Pages: 404 pages
  • | Language: English
  • | Binding: Hardcover
  • | ISBN-10: 1138595314
  • | ISBN-13: 9781138595316
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