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A K Peters/Crc Press
Procedural Storytelling In Game Design
Procedural Storytelling In Game Design
ISBN-13: 9781138595316
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Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
- | Author: Tanya X. Short, Tarn Adams
- | Publisher: A K Peters/Crc Press
- | Publication Date: Mar 26, 2019
- | Number of Pages: 404 pages
- | Language: English
- | Binding: Hardcover
- | ISBN-10: 1138595314
- | ISBN-13: 9781138595316
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