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The Video Game Industry (Routledge Studies In Innovation, Organizations And Technology)
The Video Game Industry (Routledge Studies In Innovation, Organizations And Technology)
ISBN-13: 9781138803831
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Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index. 9781138803831 1138803839 0 Business & Economics NOT_MATURE http://books.google.com/books/content?id=guEEoAEACAAJ&printsec=frontcover&img=1&zoom=5&source=gbs_api en
- • Author: Peter Zackariasson, Timothy L. Wilson
- • Publisher: Routledge
- • Publication Date: Sep 01, 2014
- • Number of Pages: 284 pages
- • Language: English
- • Binding: Paperback
- • ISBN-10: 1138803839
- • ISBN-13: 9781138803831
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